Showing posts with label Singular. Show all posts
Showing posts with label Singular. Show all posts

Thursday, July 21, 2011

Possible Blog

I originally was going to post something about Dead Space 2 but I decided against it, instead I will talking about a possible new blog that I will be working on along side Singularity.

Singularity will primarily remain my personal blog but I also want to do another blog that will be more for entertainment purposes, but at the same time require minimal effort to maintain so I can focus on my attentions on getting Singularity more out there as well as improving my skills as a writer. In any case, I will possibly be releasing the blog soon after revising a few details about it, and it will have a link from here of course.

Wednesday, July 13, 2011

Trial of the Endless Trial - Part Two

Promises of power, and more is a reoccuring theme in the Chaos quests, which is what I spent most of today doing with WAR for about an hour, or more specifically more public quests.

When I logged in today I decided to turn in a quest that I had completed yesterday, but on the way using WAR's fairly confusing-at-first but very comprehensive and soon easy to use map, I spotted another public quest area. Still eager from yesterday's experience with it I quickly ran to it and joined the fray.

This time the quest involved a lot more killing, 3 phases of killing to be precise; first up was 50 militiamen men which fell easily before me and the rest of the forces of destruction, and then things got harder. Duelists appeared afterward, all of which were “champion” ranks so they were super hard to solo, luckily most of the players around me were willing to lend a hand, but in all honestly I mostly just looked around for people to assist rather than killing on my own, and with good reason too, the duelists softened up a lot of players, including myself, and as I haven't really found any sort of regenerative out of combat food so far, it's impact on performance was noticeable. Finally the third phase was something else, a hero ranked defender came out and joined the fray, and as expected he was much much stronger than any of the duelists. My first experience of him was pulling aggro and him laying waste to me fairly quickly, luckily the only real penalty for dying was a 15 minute debuff that lowered my stats for abit, however I also died enough repeating the quest in consecutive attempts that I found out that it stacks to 5. At 5 stacks I was super weak, but still able to fight, a lot easier than death penalties I found in other MMOs that I've played at least (Lord of the Rings Online, and of course World of Warcraft).

As I still really enjoyed the public quest, I kept on waiting for the next session to start. The wait was somewhat longer this time however it was hardly noticeable as well, since normal enemies spawn in the area in the meantime, allowing for some quality grinding time for a few minutes before the real thing started. I ended up doing the public quest about 3-4 times mainly to fill up my influence bar, and then I decided it was time to move on. I headed back to the main camp to find the rally master, and received a few new upgrades from the influence points, and the loot bags I received during the public quest itself. A lot of these items had talisman slots, so I did some looking around at the nearby trade skill trainers, and I was definitely surprised not to find the standard ones such as blacksmith, or mining. However I also didn't really look into all of the trade skills in depth; from what I gather there is Scavenging which takes additional items from dead bodies, Salvaging which allows you to break down items into magical components, Cultivation which I was curious about but ended up not taking, I don't entirely know how that works, and finally there is Butchering, which is probably the most standard, but it still is a new take on “skinning” animals. There is also of course still trades that let you make items, although these seem to be fairly minimal as well. Apothecaries make potions and work hand in hand with Cultivation, and Butchering. While Talisman making creates magical talismans and gets supplies from Salvaging, and Scavenging . I ended up taking Talisman Making mainly because it was the first thing I chose at random, and Salvaging with it, I ended up really liking my decision because a few pieces of the new items I got had talisman slots on them, and I was able to fill those in with “weak” on the talisman “power meter” that displays while you create talismans, but way better than the normal quest reward talismans.

While I didn't do much today, that concludes the second day of WAR; to be honest it was a much more positive experience than the first day for some reason, and I'm even more eager to jump into it tomorrow.

Tuesday, July 12, 2011

Introduction to Singularity

My name is Alyssa Rizzo, and I'm happy to welcome you to my blog, Singularity. This blog's aims are not to be a premier source of gaming news, reviews, or any sort of subject that websites with more man power and more talent are able to do much easier. Instead, Singularity strives to be more of a hole of generalities in gaming, from news to thoughts, to reviews, and possibly even just lists; my goal is to provide my personal view point on many things that the gaming industry talks about, or has created.

About Myself

Speaking honestly, I don't have much professional writing experience, most of what I do have was done through wiki editing, and some articles I wrote for the Examiner, and at the same time I don't have any professional game industry experience at all. I do however believe I would be able to write interesting posts about various aspects of gaming many people don't think about very often, and at the very least I would like to provide a unique (maybe not always accurate) view on gaming.

What Makes Singularity Unique?

Well like I said before, I aim to provide my own personal opinion on a aspect of gaming that I believe would be interesting to read about. I have also tried my hand at creating a Review Criteria that focuses more on rewarding a game for it's technical merits rather than the level of entertainment it provides. Furthermore I have added a special feature on each review that provides a ratio of the game's Single Player gameplay value against the Multiplayer gameplay value, I understand that this value is probably the most opinionated part of the review, so in return the value itself has no effect on the game's overall score.


Site Classifications

I will be using different types of headings to classify what sort of post is what, as well as having “clever” titles for the said headings.

A Singular Thought – Rantings, Random information, ect.

More will be added as I further expand the things I write about.

What's in the works?

I will mainly add things based off comments, however if the blog becomes popular enough I plan on having a future blog specifically for posts related to Star Wars : The Old Republic, depending on how devoted I am towards the game.

Thank you again for taking the time to look at my blog, and I hope to see you around again soon.