Showing posts with label RPG elements. Show all posts
Showing posts with label RPG elements. Show all posts

Wednesday, July 27, 2011

Shin Megami Tensei : Remakes in the Persona Series

The first Persona game I ever saw was Persona 4 and that was because Giantbomb did an Endurance Run of it. I thought the game was actually pretty fascinating in that I haven't seen a style of JRPG similar to it in my life. It had many features that are popular from JRPGS such as turn based combat, and spells cast from summons, as well as collection feature that can be considered similar to Pokemon, although then again Pokemon is also one of the few titles that I know of that actually does that feature well, others I can think of that do it similarly are Digimon, and Monster Rancher, but I haven't really seen any of their games out at all for quite awhile. Back onto the topic, Persona 4 also had a very anime feel to it that a lot of games don't really carry as well, save for a few such as Tales of Vesperia, Tales of Symphonia, and Eternal Sonata, while there's plenty of games that have their roots after anime, or are distinctly JRPGish, they don't have the art style that tries to stay more animelike (Tales of Vesperia for example) over CG-like (Final Fantasy). Persona 4 also had a lot of features that I personally haven't ever seen in a JRPG such as dialog choices even though their influence is very limited except for a few key moments, and it also had social simulation elements (more commonly considered “dating sim” elements) plus school sessions that were short but it captured the feeling of being in school well enough, even complete with a few quiz answers, although most of them are trivia. All of these things make the Persona series unique and popular, but at the same time also makes the series good enough to be considered for multiple remakes, and that's where things get somewhat iffy for me.

The Persona series has done a number of remakes including Persona 3 FES for the PlayStation 2, Persona 3 Portable for the PlayStation Portable, Persona for the PSP, and now Persona 2 : Innocent Sin for the PlayStation Portable, and arguably Persona 4 : The Animation for the TV. I know for a fact that other series such as the Final Fantasy series have done more remakes of a single game, so Persona isn't exactly that infamous but it does bring the issue of adding enough stuff to attract enough people to replay it again, or to even warrant a remake in the first place.

I personally didn't play P3 until it came out for the PSP where I bought a PSP just to play it, and that was after I watched the fourth game being played entirely though. I also especially enjoyed the new features that came with P3P, mainly being able to choose to play as a female protagonist. When I first saw P3 years ago I never thought about playing it because it kind of scared me with the way the characters summoned their Persona to cast spells (which is taking a “evoker” which looks like a gun, and shooting themselves in the head, complete with a breaking sound), I also didn't really find playing as the standard main character very appealing either, but if I heard from others or saw more story elements about it, I might have given it a shot anyway. Without all of that however, I didn't really see a lot of incentive to trying it out. I only got that motivation later on when I heard it was being re-released for the PSP, and after I had to see the entirety of P4 being played, I probably was on board with P3 pretty quickly after seeing 4, but by the time P3P actually released I was super eager to play it.

On the other hand, the way the Persona team is releasing games, it seems very rare that I'll ever see a remake like that for P4 especially since they seem to be moving onto new projects on the PS3 which I probably wouldn't have a problem with if I had a PS3, it would be nice to have the same experience as I did with P3 for 4 though. There is also a Persona 4 animation coming out which doesn't really take up the Persona team's time I believe, since it's being done by a different company. It does however, take the time of a few people I know for certain that worked on the game such as the art composer and music director, that possibly could have an impact on any future remakes of P4, or the persona series in general, at least for awhile. I think releasing the TV series as well as a new remake would probably get people to play it, but getting them to really like it and remember it would probably have to wait for a longer period of time, without any other source of current Persona entertainment.

In the end however Persona 2 is still coming to the PSP, and while that doesn't interest me as much as a remake of P4 would mainly because I read somewhere that the styles of game play changed drastically between the second and third games in the series, and I've grown to really like the current style of Persona games. It's art work also seems to be developing into the more colorful style of today's Persona games which is a plus, but it still seems to have somewhat of the old style, possibly to keep the game close to it's classic status. So while I'm bummed that there probably won't be any sign of P4 on the PSP for awhile or even a remake on the PS3, The Persona team is still both making games to keep the interest alive, and hiding others to keep the surprises coming.

Thursday, July 21, 2011

Star Wars : The Old Republic - Pre-Orders

As most of the world knows, and definitely knows before coming here at the very least, Bioware has put up the section for pre-orders on their website however it isn't entirely known if Bioware has done this before anyone else. I've heard people say that Gamestop has been taking pre-orders long before today, and I'm sure other retailers have been doing the same.

In any case, the main selling point for pre-ordering seems to be early access to the game in the order of which you redeem your pre-order code. I assume this means that there's going to be a “early release date” at which they start allowing people into the game, as well as a normal release date. Rather than allowing people in game now for instance.

Bioware also seems to be doing the actual editions differently than World of Warcraft, and games that usually have a standard edition, then a Collector's edition with a few extra things. Instead, ToR will have 3 editions, one being standard, then digital deluxe, and finally Collector's with the last being the most expensive. Here's the list of things they sell the product with, and furthermore, what I think about the actual product.

Collector's Edition

-30 days of game time
-Color Stone which changes colors of attacks apparently
-Exclusive Gentle Giant Darth Malgus statue (which I think is interesting)
-Game disks collectible metal case
-The Journal of Master Gnost-Dural as annotated by Satele Shan
-The Old Republic galaxy map
-Custom security authentication key
-Music of Star Wars : The Old Republic
-High-quality Collector's edition box
-Flare gun
-Training Droid
-HoloDancer
-HoloCam
-STAP
-Exclusive Mouse Droid
-Exclusive in-game collectors edition store

And it's priced at 150.00 before tax, which is quite a lot. I personally think WoW collector's editions have offered a bit less for much less. However it still covered most of everything that is included in this edition such as the music CD, a in game item, and case, also a art book which doesn't seem to be involved here unless one of the items is named differently. On the other hand, this collector edition has way more in game items exclusive to the collector's edition, as well as a statue, which is probably the most appealing part of the whole package to me. In any case, neither Bel, or I currently have enough money to get this, so we'll probably go for the digital deluxe version, but it's still up in air at the moment.

Digital Deluxe Version

30 Days of Game Time
Color Stone
Flare Gun
Training Droid
HoloDancer
HoloCam
STAP

While it has considerably less “stuff” than the Collector's edition it has enough to keep it, it's rival as long as the person is only looking for extra stuff for buying something in game. However at the same time it's value in that regard is reduced because the Collector's Edition still tops the in-game bonuses by having a in-game store, and mouse droid that's only part of the Collector's Edition. So it essentially is only a bit better than the regular edition to me, because I like in-game items when I buy games. The real thing for me here is that the price tells me that all of the inclusion content is priced at 20 extra dollars, that would mean everything else in the collectors edition should be 80 dollars worth to one's perspective. Of course, the entire marketing audience for Collector's editions are for people who're super huge fans, and probably wouldn't have too many qualms about shelling out 150 dollars for the whole package.

Standard Edition

Color Stone
30 Days of Game Time

Of course this one has the least but will still probably be the most dominant as it's the cheapest (if it isn't then that's pretty surprising), priced at 60 dollars, it's fairly standard.

While I personally think I would have no doubts about getting the Collector's Edition if I had money to spare, usually since I do that means I'm going towards the standard edition. The reason for my wanting the Collector's edition is that I'm a huge fan of exclusive in game pets as the droid mouse seems to be, and while the Darth Malgus statue doesn't look amazing, it would be neat to add to my room. I also have previously bought few Collector's Editions (WC3,WoW, and WOTLK) in the past so adding ToR to that would be nice. So essentially the buy to me is the statue and the droid mouse, everything else being extra.

Wednesday, July 20, 2011

Trial of the endless Trial - Chaos Chosen Impressions

While I mainly decided to play DPS classes because I thought I would like them more, before WAR released I originally thought the concept of mostly all of the tank classes in the game were pretty neat. Facing them on the RvR scenes I found out that tanks can be quite formidable but still easy to dispose of with a group. So with that, and the want to try something different, I went into the world of tanking in WAR, with the form of a Chaos Chosen Champion, or just Chosen for short.

The playing style of a tank is fairly standard of most people come to expect, you don't do as much damage as a DPS class but you can take a significant more. As a Chosen at level 5 right now I only have 2 attacks. The first attack is a direct strike that also increases my threat significantly, and the other is a attack that does no damage on striking, but it causes damage over time. I also have a few auras that are quite interesting, they both affect different stats, and they buff your allies while at the same time debuffing your enemies, it really gives the feeling that the Chosen is someone who inspires awe on the battlefield as it's described to be.

Playing a tank character itself is quite a different feel from a DPS, solo questing is somewhat slower because of the lack of damage, but of course I was really never in any danger of dying. The real difference is what I started to notice in group quests. The first one I did I noticed that I would struggle to keep my threat above everyone else on something unless I was constantly spamming my direct attack ability, leaving no time for the DoT. It might be because that's how it's suppose to work, or at low levels the abilities of a tank are super limited. I also have no form of taunt to further increase the threat problem, and usually even when spamming the threat strike over and over again, I still lost aggro against ranged classes on occasion, so while that part was kind of a bummer, it wasn't entirely unexpected. Even with that, the real charm of a tank I found to be in PvP.

Tanks aren't exactly the most popular class in most games in terms of PvP, but it seems like Mythic knows how to implement them well. As tanks we can't exactly taunt players, or at least not right now, and force them to attack us. However, what are able to do is block them off physically, or use the chaos of the battle field to have their attention centered on us, resulting in them attacking us over other our more vulnerable allies. This is aided by the game itself by providing a system that prevents player characters from running through each other most of the time. I have definitely seen a few people slip through me, but for the most part, the system works very well, and if a tank is at a good location like a bridge, rather than a open battlefield where one can simply run past them unless the tank actively blocks them, then being the role of a tank is definitely active and the effect on the battle, noticeable. This also plays on the tank's toughness, I felt like I generally enjoyed melee combat much more as a tank rather than a melee DPS class because I was able to stay fighting for a much longer time, in fact as of right now I have done only 2 Scenarios but only died once in both of them combined, while I definitely don't do as much damage as a melee DPS, it almost feels like they're regulated to throwing themselves at the enemy, inflicting a large amount of damage, and retreating or dying in the process, rather than enduring, and having a actual battlefield presence. Of course if you simply compare and contrast the two, then all of that sets the role as they should be, completely unique in their own way of playing.

I'm definitely eager again to see how my Chosen will advance and grow stronger, but in the end it seems like Tanking in WAR is made into a fun, unique, and active role that still utilizes what one's image of a tank, and presents it onto a PvP scene.

Sunday, July 17, 2011

Borderlands - Review

A game with a light hearted story, and a fantastic implementation of RPG elements into the FPS genre, with further features that makes single player or coop play a blast.

Borderlands is a post apocalyptic first person shooter featuring RPG statistic mechanics, and many guns and items to loot. It has the fairly standard backings of most modern shooters taking the path of aiming down iron sights to fire most of the time, but it also handles firing without the scope fairly well too, especially at close range. The game's real charm however is in it's RPG character development from gaining levels, to getting improved loot; however at the same time the RPG influences end there, there is no deep or very intriguing plot, and while the main characters have some life to them, often times their personalities are simply used as comedy devices.

At the start of the game after a very brief introduction to the characters, and the planet you're placed on, Pandora, the narrator prepares to tell the story of the “Vault Hunters”. That sequence that pretty much spells out the mood and plot for the entire game, from then on you are given the option to choose your class. The classes are basically what most shooters go for where classed based systems are concerned; you have the Soldier who is an all around good fighter and can deploy turrets, the Berserker who is tough and handles big guns well, and the Hunter who leans towards using high powered but low capacity weapons such as sniper rifles or magnums; and then finally, the Siren who is probably the most unconventional class in a shooter but standard fare in a RPG, she specializes in a small degree of magic, and light, fast firearms.

All of these classes have more RPG assets to further their development, such as unique skills that the other classes don't have, and skill trees that allow a player to further tune their character to deviate them from other characters of the same class. However that is where the RPG facets end, besides being able to change the color very specific parts of a character's features such as clothing, or hair, there is no character appearance customization.

Despite the lack of that, the game still has RPG elements throughout the game in the form of experience, quests, and items. The quests and experience are fairly standard and ordinary, many of the quests themselves don't have accompanying dialog with them besides what a character says when you approach them, and often times it is a simple greeting or farewell which has nothing to do with the quest itself. Quest progression however follows a logical approach half of the time, with that half being the first time you visit a new zone. Most of the time after you finish your current quest in that said new zone, immediately after you turn the quest that you were working on in, you will get quests that go back to the exact same zone. The zones distinctly feel like they were designed for the first quest however, and the follow up quests mostly feel tacked on, simply being there for extra experience or for completion sake.

The final part of the RPG elements the game has is items, and this is where the game shines. If you were to argue with someone who is venomously against Borderlands, almost no one can dismiss the item system that the game brings, without mentioning it's positive sides. The game uses a very diverse system of creating items starting with different types of stocks, barrels, sights, and even grips; all of which is minimized by categorizing guns made by certain companies over another rather than having all of the items be wildly random, but even still the guns are extremely varied, and it's very difficult to find the same gun twice. Most of the time you'll be happy to find different guns however as even two sub machine guns will have a distinctly unique feel unless they happen to have the exact same manufacturer, and components. For example, one sub machine gun might have a ton of recoil but fire 3 bullets at once, where as another might have little but only fire one bullet at a time and at a lower rate of fire. To further increase the loot lust, there are more than just guns. You won't find things such as full body armor in the game, or any sort of appeal protection such as that, however there are grenade mods, shields, and class mods that further specialize a character in specified areas, such as doing more damage with a ability, or weapon. While the possibilities of all of the items are still confined (you won't find a sub machine gun that fires different ammo types like rockets for example) the confinements are wild and numerous enough that it makes the acquiring of items in Borderlands, never a dull experience.

With all of the RPG elements aside, Borderlands is still a very solid shooter. It has the same fast pace as most shooters today, often rivaling them, as well as sharing their similarities such as the fluent and accuracy of quickly aiming down a sight to get a few shots off then going back to the regular gun at the hip position to quickly move from one place to another. There is one part that isn't entirely great but is functional enough that takes the form of the vehicle in Borderlands, the Outrunners. Amply named enough, the Outrunner isn't exactly the best form of vehicular combat that you'll ever see, it's clunky handling and no sense of gravity almost makes it feel like you're driving a piece of paper, especially evident in sequences where you're encouraged to fight in a vehicle against other vehicles. In the end the Outrunner is primarily just a means of transportation, getting the player from one destination to another, rather than another alternative to fight in.

The real charm of Borderlands however is taking the game and all of the things in it, and playing it with friends. There are almost no restrictions on the cooperative play in the game, and it even has multi-player only versus modes in the forms of arenas that serve mainly as a distraction rather than a full on game mode. The story and it's cut scenes are completely intact, and unhindered by having another player along, and while it's possible to be at a different part of the story, any progress someone does in a different part of their personal character's storyline is carried over and saved on their file. There is basically no disadvantage to playing with others save for one, that's the lack of any sort of loot rolling system, and while it's possible to duel people over loot, there really is no restriction placed on by the game itself that distributes loot, which means it's strongly advised to play with friends, rather than with random people, unless of course you don't care about loot, but just in general playing with friends is a lot more fun.

To sum it up : Borderlands is a fantastic shooter with RPG elements that makes it stand amongst the crowd. Add in a fantastic item generation system, and cooperative play which equals a excellent game all around, to play with any number of players. However don't come for a exciting or even fairly gripping story, you won't exactly find it in Borderlands, but if you're willing to acknowledge that, and are still interested in the things that the game excels in doing, you're in for a great trip in the world of Pandora.


Concept Implementation : Great
-Sticks to it's light hearted approach in story telling, and successfully adds rpg elements to what would be a basic shooter otherwise.
Gameplay : Great
-The game doesn't take many risks evolving the controls of a first person shooter. Additional menus for inventories, and quests are made fairly simple. The RPG mechanics in the game are also done very well.
Presentation : Average
-The storyline isn't very interesting or gripping at all, but it's enough to keep the player going, along with the promise of loot, and more experience points.
Graphics : Great
-The game takes a very unique style of cel shading and creates a grim but still “cartoony” feel that adds to the game's general atmosphere, and mood.
Sound : Good
-While there aren't many memorable soundtracks of the game, the sound effects themselves are fairly effective, and the different reactive sounds of bullets hitting enemies and their reactions are spot on for the effect of being “cartoony”.
Singularity Score : Single Player 2, Multiplayer 3

Overall Score – 22/25 Great

Wednesday, July 13, 2011

Trial of the Endless Trial - Part Two

Promises of power, and more is a reoccuring theme in the Chaos quests, which is what I spent most of today doing with WAR for about an hour, or more specifically more public quests.

When I logged in today I decided to turn in a quest that I had completed yesterday, but on the way using WAR's fairly confusing-at-first but very comprehensive and soon easy to use map, I spotted another public quest area. Still eager from yesterday's experience with it I quickly ran to it and joined the fray.

This time the quest involved a lot more killing, 3 phases of killing to be precise; first up was 50 militiamen men which fell easily before me and the rest of the forces of destruction, and then things got harder. Duelists appeared afterward, all of which were “champion” ranks so they were super hard to solo, luckily most of the players around me were willing to lend a hand, but in all honestly I mostly just looked around for people to assist rather than killing on my own, and with good reason too, the duelists softened up a lot of players, including myself, and as I haven't really found any sort of regenerative out of combat food so far, it's impact on performance was noticeable. Finally the third phase was something else, a hero ranked defender came out and joined the fray, and as expected he was much much stronger than any of the duelists. My first experience of him was pulling aggro and him laying waste to me fairly quickly, luckily the only real penalty for dying was a 15 minute debuff that lowered my stats for abit, however I also died enough repeating the quest in consecutive attempts that I found out that it stacks to 5. At 5 stacks I was super weak, but still able to fight, a lot easier than death penalties I found in other MMOs that I've played at least (Lord of the Rings Online, and of course World of Warcraft).

As I still really enjoyed the public quest, I kept on waiting for the next session to start. The wait was somewhat longer this time however it was hardly noticeable as well, since normal enemies spawn in the area in the meantime, allowing for some quality grinding time for a few minutes before the real thing started. I ended up doing the public quest about 3-4 times mainly to fill up my influence bar, and then I decided it was time to move on. I headed back to the main camp to find the rally master, and received a few new upgrades from the influence points, and the loot bags I received during the public quest itself. A lot of these items had talisman slots, so I did some looking around at the nearby trade skill trainers, and I was definitely surprised not to find the standard ones such as blacksmith, or mining. However I also didn't really look into all of the trade skills in depth; from what I gather there is Scavenging which takes additional items from dead bodies, Salvaging which allows you to break down items into magical components, Cultivation which I was curious about but ended up not taking, I don't entirely know how that works, and finally there is Butchering, which is probably the most standard, but it still is a new take on “skinning” animals. There is also of course still trades that let you make items, although these seem to be fairly minimal as well. Apothecaries make potions and work hand in hand with Cultivation, and Butchering. While Talisman making creates magical talismans and gets supplies from Salvaging, and Scavenging . I ended up taking Talisman Making mainly because it was the first thing I chose at random, and Salvaging with it, I ended up really liking my decision because a few pieces of the new items I got had talisman slots on them, and I was able to fill those in with “weak” on the talisman “power meter” that displays while you create talismans, but way better than the normal quest reward talismans.

While I didn't do much today, that concludes the second day of WAR; to be honest it was a much more positive experience than the first day for some reason, and I'm even more eager to jump into it tomorrow.

Tuesday, July 12, 2011

Warhammer 40,000 : Dawn of War 2 - Chaos Rising - Review

An additional, and popular faction in the Warhammer universe, as well as a new and much more intriguing story make Chaos Rising a great expansion, and even a fantastic game on it’s own.


Warhammer 40k Dawn of War 2 Chaos Rising is an expansion to the well received RTS game Dawn of War 2, it adds a huge amount of content, making the game even more appealing than it was before.

The first and probably the most obvious inclusion that comes with this package is the addition of the Chaos to both the single player and multiplayer game modes. These evil servants of the dark gods of the Warhammer 40k universe were former members of the Imperium, but were turned either by the corruption of chaos energies, or willingly allowed themselves to be corrupted in a lust for power. However the humans aren’t the only units in the legions of Chaos, they are also supported by Daemons sent by the dark gods to aid them, these evil creatures take the place of more traditional members of a faction, and are generally stronger than the standard Chaos Marine, however like everything in the game, the units are balanced fairly well, and the Chaos will still have to fight their hardest to harvest blood for the blood god.

Speaking of fighting, despite the fact that Chaos is the addition to the game, it is to either no one or everyone’s surprise that they are the primary antagonists of the new single player campaign. Set about 1 year after the events of Dawn of War 2, as the characters attempt to cope after the events of the original game, a mystery occurs; a formerly prosperous planet Aurelia that  had been assaulted and thought to be destroyed by the warp, returns, and the Blood Ravens receive a signal emitting from it at which they proceed to investigate.  It doesn’t take too long for things to turn sideways, and the events that follow thrust the Blood Ravens into a full scale war against the forces of Chaos. On this second tour of duty however many things have changed, the only thing that remains the same are the characters of the first game reprising their roles.

Despite being the same people, Chaos Rising goes leaps and bounds to improve upon the personality and involvement of all of the characters in your squad, and the treatment is even applied to your Force Commander somewhat. Many of your squad mates will speak their mind, and give tactical advice based on the mission, this is greatly altered by how the mission is going, and there are a few different ways it can go with the inclusion of choices. While many of the choices are fairly black and white, or rather corrupted and pure, the choices that would lean you towards corrupted are fitting, because they are truly evil and cruel to perform and more align you to the side of Chaos rather than the Imperium of Man. As your squad mates have developed a trust for their commander, they may not enjoy committing such acts but will allow it, and in the end the acts corrupt them as well.

Besides the outcome of simply being evil, there are also benefits for being corrupted that can be unlocked in the way that additional skills or abilities are unlocked by allocating points into a stat path, this is probably one of the most alluring parts of the corrupted side, as there are many powers of corruption while only one pure benefit. Even still, the pure ability for each character is powerful in it’s own right, and either side won’t disappoint. There are of course, stat path expansions for all of the characters which further increase the customization of the first game, as well as new war gears including a new and powerful level of rarity, and a level cap increase to level 30. Despite all of this it won’t be very hard for the player to get to the cap before the end of the game.

There are numerous additions to the cast of Dawn of War 2, mostly on the Chaos side, however the Blood Ravens do have a ally in Jonah Orion, a librarian who joins them, and provides a new point of view, as well as being a powerful fighter himself. While he’s not the toughest member of the Blood Ravens, he has the potential to specialize in almost any stat path in the game, and have a completely different playing style depending on the selected path. His skills and abilities that are altered depending on the chosen tree are drastic in comparisons to the other characters, making him a highly customizable but still fun new character.

As of course with the first game, there is the multiplayer component as well. Multiplayer is largely unchanged but rather improved with the addition of Chaos playable forces, the forces of Chaos themselves have a fairly high amount of customization starting with the hero selection screen proceeding into actual game play. Each of Chaos’ 3 hero units dedicates themselves to a particular god of Chaos which strengthens certain upgrade paths, and limits others, such as the Plague Champion who will be able to build shrines of Nurgel but will be unable to build shrines to Khrone or Tzeentch. They all have unique benefits that greatly change play styles, but also compliment their hero’s already distinctive play style; for example, the Shrine of Nurgel allows the Defense specialized Plague Champion to heal their units, and reinforce if heretics are worshipping it, this allows them to further fortify a position and take on an attack.

Chaos Rising has also added two new hero characters to The Last Stand, the Hive Tyrant, and the Chaos Sorcerer. These heroes like the others have their own abilities that separate them apart, such as the Hive Tyrant while being a impressive brute of force on his own, can also call upon minions with the appropriate war gear to assist him. While the Chaos Sorcerer can take hold of a enemy and use them as a ally for the battle. In the end the Warbands of Chaos still fit right in with the other races, and are a welcome addition to the Dawn of War 2 family.

All in all, Chaos Rising is a fantastic expansion to the Dawn of War series, and while I wouldn’t entirely recommend it as a stand alone it is definitely possible and worth it if you want to just see all of the additions of Chaos that it has provided, but it’s strong point is still taking a great game, and putting massive additions to it, creating a interesting, and vastly improved campaign, and a improved and even more diverse multiplayer experience.

Concept Implementation - Great
-Improves upon Dawn of War 2’s already fantastic focus on the action of RTS games, also successfully plants the Chaos faction right in with the original 4.
Game Play - Great
-Playing the Chaos will seem familiar and different at the same time. While everything else is largely unchanged, the new additions to the single player and multiplayer are fantastic.
Presentation - Good
-The storyline is much more interesting this time around than the first, however there still is no addition of any tutorials for any races besides the Space Marines.
Graphics - Great
-All of the new units look just as good as the old ones, and the forces of Chaos look as dark and threatening as they should.
Sound/ Music - Good
-The voices of Chaos Marines on the field is unmistakable and unique, while most of the sounds in combat sound the same, there is enough added to make the sound distinguishable. Music on the other hand is largely reused, but as it is reused it retains the same quality, maybe not the same amount of excitement however.
Singularity Score : Single Player - 3, Multiplayer - 2

Overall Score - 23/25 Great