I was able to do a few games with
Jarvan IV in League of Legends but it's quite honestly somewhat
demoralizing at least in Dominion. I don't really understand why but
I've lost every game since I started playing Jarvan in Dominion, in
most of them I feel like I did fairly well sticking to what I believe
are his strengths which are to initiate fights so I always tried to
be with a team mate when possible, as well as taking hits for them,
and defending nodes because to me, his Ultimate, Cataclysm is perfect
for getting rid of attackers since it is able to trap them within
turret range where the turret will easily finish them off along with
your attacks. Despite that, I found that Jarvan IV is not good at
1v1s in any situation unless it's against a ranged AD carry or a Mage, in which case he has superior mobility in almost every way;
however against another meleer no matter how I tried to build him, it
doesn't seem like his damage output can rival other off-tank DPS
characters such as Jax or Sion, in fact his damage doesn't even come
close to those two in particular, but then again it might be more of
my problem in that I don't really know how to build him.
As for item builds I tried out a few
different things from using a standard guide build which suits him
for a initiator role with things like Mercury’s Treads, Warmog's
Armor, Trinity Force, Atma's Impaler, Banshee's Veil (or Odyn's
Veil), and Youmuu's Ghost Blade. I found out that this doesn't seem
to work out that well in Dominion because as much as I try, there
will always be times when I'm forced into a 1v1 scenario, and as I
can't really get my full build, it's hard to see if it's truly
efficient or not, but with half a build usually, I end up losing in
that situation.
I tried to move onto one with my own
alterations building a Trinity Force, Mercury’s Treads, Phantom
Dancer, and Youmuu's Ghostblade before the match ended. This gave
Jarvan a good amount of everything from Trinity Force as always, some
Magic Resistance and Tenacity from Mercury's Treads, Attack Speed and
Critical Strike Chance from Phantom Dancer, and finally I personally
haven't ever really had successful results from Youmuu's Ghostblade
except for on Trynadamere, but I decided to try that out anyway. When
I felt like things were going in our favor, as there actually was a
enemy Jarvan IV in this game and I was doing far better than him for
most of the game, we ended up losing again. On the other hand, I
found out that Jarvan can Critical Hit just as hard as any other
character, and his Attack Speed Bonus from Demacian Standard might
make him viable for that then I think. In the end however it still
leaves me back at sqaure one and kind of distraught about still not
winning a single game with Jarvan IV.
I think what I'm going to try to do for
further investigations on Jarvan is get rid of Trinity Force in favor
of an Infinity Edge or Warmog's Armor, and probably get Atma's
Impaler instead of Youmuu's Ghostblade. Possibly also replacing the
Mercury's Treads with Berserker's Greaves for more Attack Speed too.
In any case however, here are my results thus far with Jarvan which
aren't the most positive things in the world.
So while my stats aren't the best and I
hardly did any games with Jarvan, I still think if I could learn how
to use him well he could be a fairly good Dominion Champion, I will
update as I have more experience as him, or have found a item
combination that would work well. Also on that note I don't doubt
that he would be extremely good for the classic mode as all of his
abilities would create pure havoc in a team fight while also buffing
his own team. Alas, it's harder to take advantage of such havoc in
Dominion or even end up in a situation where creating it would be
possible.
No comments:
Post a Comment